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Meanwhile, PC owners may have some of the lowest amounts of input lag that we've ever really seen with as little as 10ms or. "Despite the more powerful system, the PS5 seemed to actually have more latency than its predecessor with an average of 93.6ms or 5.8 frames" They haven't confirmed how much the reduction is going to be for PS4 Pro and PS5 players, but hopefully it brings the games in closer parity to what users have currently on PC.īack in June and July, test results appeared to show that the PS4 release of Strive had an average of 65.65ms of delay which equates to around 4 frames in total.ĭespite the more powerful system, the PS5 seemed to actually have more latency than its predecessor with an average of 93.6ms or 5.8 frames.
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The obvious limitation on that end likely boils down to the difference in hardware strength and capability of the original PS4, which released almost eight years ago at this point. On one hand, it's pretty nice that ArcSys has managed to cut down on Strive's latency only two months after the game released, but at the same time, it kinda sucks that base PS4 owners will not be seeing the same benefits as everyone else come tomorrow.
Killer instinct ps4 update#
"While this update does not apply to the standard PS4 version, we are looking into addressing this in the future." "Reduced input delay on the PS4 Pro / PS5 versions," reads the change log.
Killer instinct ps4 Patch#
One of the more interesting things mentioned in last night's Version 1.09 patch notes for Strive's next update was the inclusion that the developers are going to be reducing the input latency for the PlayStation 4 Pro and PlayStation 5 versions of the title.